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Goat on a Float™

This game was always on the back burner and never finished, but it was a labor of love when we were able to work on it. The company had pivoted another direction, so we worked on this when we could. A lot of this is almost stream of consciousness, loose sketches and unfinished, but was fun to work on and interesting to see different thoughts and directions. For example, a major building was considered to be in Googie style at one point, but Tiki would probably work better.

The game was also started in Unity, then moved to Unreal, due to grant potential. Animation was started in Maya, then moved to Blender. This was over a course of 7 sporadic years.

Goat on a Float™ logo
Council of Seven building concept - Googie
Goat on a Float™ - character concept
Goat on a Float™ character concept
Goat on a Float™ character concepts
Council of Seven sign concept - Googie
Council of Seven building concept - Tiki
Goat on a Float™ mechanics - Unreal Engine

Steering and wind mechanics working in Unreal Engine.

Animation Test

Rough start of facial animation for the never-finished game, Goat on a Float™. The game was always on the back burner and could only be worked on in between other projects. Model retopology, rigging & animation. Done in Blender.

Animation Test

Rough start of animation showing wind blowing her ears for the never-finished game, Goat on a Float™. This was going to be for when the player “boosts” forward.

Model retopology, rigging & animation. Done in Maya.