KEVIN PAGE

 

2D/3D artist &_pixlpushr

Graphic Artist/3D Generalist

product | jewelry | illustration | ArchViz | games | web | print

Los Angeles, CA


Kevin ‘ocelot’ Page is a Los Angeles-based graphic artist. Starting as a draftsman and illustrator at an architecture firm, he drafted plans and worked with the team to create proposals. He then entered the game space to work on video games at a toy company, supporting the brands. At a small tech company, he wore many hats and worked on products, games, construction plans, various graphics and managed a design team when the company was larger.

Using both 2D and 3D techniques, he has experience creating illustration, assets, and imagery for print & web, video games, apps, product, apparel, and ArchViz.

SKILLS

3D: product renders, jewelry, parts for 3D printing, ArchViz, game assets, texturing, VFX, game engine integration/manipulation – including editing materials, particle systems, and lighting. Most experience is modeling/rendering, but can also texture, and occasionally rig and animate.

2D: illustration, game, web, social, print and apparel asset production, packaging, motion graphics, sketching

Tools: Blender, Photoshop, Illustrator, Creative Suite, SketchUp, Aseprite, AI tools

Working knowledge: Unreal, Roblox, Unity, After Effects, ZBrush, Maya, Cinema4D, CorelDRAW

EXPERIENCE

GRAPHIC ARTIST/3D GENERALIST

Kevin Page Design – Los Angeles, CA

Apr 2024 - Present

  • Jewelry, apparel graphics, games & media.
  • Freelance illustration, retouching & 3D work. 
  • Experience with AI tools such as Midjourney and Stable Diffusion.

 

GRAPHIC DESIGNER/PRINT OPERATOR

FastSigns – Tarzana, CA

Mar 2025 - Present

  • Design and prepare artwork for a variety of signage products.
  • Operate Epson, Graphtec, COLEX, Mutoh machines & RIP software.
  • Manage orders, quotes, and invoices using CoreBridge.

 

GRAPHIC ARTIST/VP, DESIGN

CherryTree, Inc. – Canoga Park, CA

Apr 2017 - Apr 2024

  • Using Blender – make game assets, product renders, ArchViz; measure and create 3D printable pieces (STL files) for products.
  • Create 2D graphics for email campaigns, web, apps, apparel, logos, ArchViz, and print.
  • Create gifs that ran on computer hardware screens, coolers, motherboard screens.
  • Using SketchUp, draft construction plans – kitchens, bathrooms, offices, entertainment areas.
  • Art direct Borg Cube panel production and various design; Head of Dept. at company start.

 

MOTION GRAPHIC ARTIST - CONTRACT

BLKBX Creative Group – Los Angeles, CA

Dec 2016 - Jan 2017

  • Create and animate 3D and motion graphic pieces for social media ads.

 

SR. 3D GENERALIST

MGA Entertainment, Inc. – Van Nuys, CA

Jan 2009 - Mar 2016

  • Create 2D and 3D game and website art assets, including illustration, modeling, texturing, rigging, and animation – props, backgrounds, set pieces, characters, and UI elements.
  • Using Maya and Unity 3D – create and integrate art and audio assets into game engine and set up environments, light scenes, edit materials & textures, set up VFX & particle systems.
  • Support various toy brands, including Lalaloopsy, Little Tikes, Bratzillaz, and My ePets 3D.

 

ANIMATION INTERN - CONTRACT

Custom Film Effects – Burbank, CA

Nov & Dec 2009
Diary of a Wimpy Kid (released 2010)

  • Create and prepare 3D assets for animators.

 

CAD DRAFTING, GRAPHICS

Spectrum Land Planning, Inc. – Simi Valley, CA

Jun 2004 - Jan 2009

  • Draft technical drawings in Architectural Department, including floor plans, elevations, sections, details, and structural plans.
  • Illustrate color elevations, exhibits, color schemes, and proposal book layouts.
  • Act as lead on several projects and start development of moving the company to 3D.